![]() ![]() One of these scenes required I pick a gladiator name for myself – with choices like Morio and Solid Snail on offer. Evoland 2 is happier to draw on all kinds of games for humor, rather than limiting itself to RPGs. Or at least it feels like it does, thanks to its improved level design and the increased variety in tasks - including one situation where I had to sneak through a prison to escape guards, rather than just fighting my way out. Shiro Games has taken this opportunity to shift more rapidly through eras with tiresome mechanics. This stops the era hopping feeling like window dressing or unnecessarily forced by the genre's timeline of development. Now the developer can manipulate time freely, utilizing this to enhance the tale. This allows Shiro Games to create a far better story than the original, despite it lacking the fluid movement through history. But as I continue to try to find my way back to 16-bit, I am flung through time at the game's whim – while also altering time to save the present. Initially I visit the past, with the visuals shifting to resemble the 8-bit era. But the game has not forgotten its time skipping escapades, and within minutes my actions activate an ancient monument that sends me back through history. However, a quick shift in scene reveals that this is a dream/tutorial and my hero awakens in a 16-bit world. So, when Evoland 2 starts off almost identically, I started to worry. With the material already exhausted, it would be impossible for a sequel repeat the magic. ![]()
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